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A Long Hard Road
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<blockquote data-quote="jack4ever" data-source="post: 888604" data-attributes="member: 15968"><p>Hey, thanks for writing. I'm not sure I can help you out. I said I was going into video games, and it's as a software engineer not a designer, so I'm not really sure that I'll be able to pitch ideas. Especially since I'll basically be at the bottom of the food-chain. Also, the company I'm working for makes specific types of game. What I think you should do is write down your design as much as possible, even drawing pictures of what you think it should look like, then if you ever meet someone in the design department of a company, let them know you have a good idea and see if they can get you to do an official pitch for the company. What you should not do, is send your idea to a company. Because if you do that, then they can legally use that idea without ever crediting you.</p></blockquote><p></p>
[QUOTE="jack4ever, post: 888604, member: 15968"] Hey, thanks for writing. I'm not sure I can help you out. I said I was going into video games, and it's as a software engineer not a designer, so I'm not really sure that I'll be able to pitch ideas. Especially since I'll basically be at the bottom of the food-chain. Also, the company I'm working for makes specific types of game. What I think you should do is write down your design as much as possible, even drawing pictures of what you think it should look like, then if you ever meet someone in the design department of a company, let them know you have a good idea and see if they can get you to do an official pitch for the company. What you should not do, is send your idea to a company. Because if you do that, then they can legally use that idea without ever crediting you. [/QUOTE]
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