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<blockquote data-quote="soberups" data-source="post: 887224" data-attributes="member: 14668"><p>Take a map. Define 26 points on that map. Then draw a line representing the shortest possible distance between those points that begins and ends at roughly the same point. Label those points "A" thru "Z" in order, and you have the basic concept of a loop detail.</p><p></p><p>Now take that map and cut 2 or 3 randomly shaped chunks out of it with a pair of scissors, to represent a ZIP code boundary that now divides the route due to a center realignment. A random number of the points (3? 5? 15?) are now <em>missing</em>, therefore the original loop detail is no longer the shortest distance between the points that remain.</p><p></p><p>Now do the same thing with another map, and tape the what remains of <em>that</em> map to one side of your <em>original</em> map. What you now have might be a "full" map (or route) in terms of a "planned day", but what it really is is a jumbled-up "frankenroute" that is made up from the remnants of two partial loops that both have points in their respective loop details that are now missing and therefore no longer optimum. Some <em>sections</em> of the loop are still valid, of course, but when you factor in variables such as pickups....commit times...volume containment....the logistics of towing and retrieving a pup trailer to and from a fixed point each day....the inability of P-10's and P-12's to navigate remote rural areas...and combine them with the arbitrary 2 or 4 hour delivery windows for the new "My Choice" service....what you have is a mess that needs to be completely re-looped to reflect the new realities faced by those who must do the work in the real world.</p><p></p><p>You know what our problem is? Too much of the re-looping is being done by college educated 40-somethings who grew up in the early 1980's feeding quarters into a Pac-Man game. They understand patterns and programs and map theory quite well, but they simply cannot comprehend the multitude of intangible variables that we deal with in the real world. They see loop detail strictly in terms of the shortest distance between point A thru Z and overlook the fundamental dispatch principle that you design a route around the pickups that it must service each day.</p></blockquote><p></p>
[QUOTE="soberups, post: 887224, member: 14668"] Take a map. Define 26 points on that map. Then draw a line representing the shortest possible distance between those points that begins and ends at roughly the same point. Label those points "A" thru "Z" in order, and you have the basic concept of a loop detail. Now take that map and cut 2 or 3 randomly shaped chunks out of it with a pair of scissors, to represent a ZIP code boundary that now divides the route due to a center realignment. A random number of the points (3? 5? 15?) are now [I]missing[/I], therefore the original loop detail is no longer the shortest distance between the points that remain. Now do the same thing with another map, and tape the what remains of [I]that[/I] map to one side of your [I]original[/I] map. What you now have might be a "full" map (or route) in terms of a "planned day", but what it really is is a jumbled-up "frankenroute" that is made up from the remnants of two partial loops that both have points in their respective loop details that are now missing and therefore no longer optimum. Some [I]sections[/I] of the loop are still valid, of course, but when you factor in variables such as pickups....commit times...volume containment....the logistics of towing and retrieving a pup trailer to and from a fixed point each day....the inability of P-10's and P-12's to navigate remote rural areas...and combine them with the arbitrary 2 or 4 hour delivery windows for the new "My Choice" service....what you have is a mess that needs to be completely re-looped to reflect the new realities faced by those who must do the work in the real world. You know what our problem is? Too much of the re-looping is being done by college educated 40-somethings who grew up in the early 1980's feeding quarters into a Pac-Man game. They understand patterns and programs and map theory quite well, but they simply cannot comprehend the multitude of intangible variables that we deal with in the real world. They see loop detail strictly in terms of the shortest distance between point A thru Z and overlook the fundamental dispatch principle that you design a route around the pickups that it must service each day. [/QUOTE]
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